Catch the Big One Webelos Adventure
- Adventure name: Catch the Big One
- Rank: Webelos
- Type: Elective
- Category:
Overview
Humans started fishing as a way to get food. Many cities and towns were established and grew because they were close to a source of fish. Today, most people fish as a hobby, releasing what they catch. Fishing gives you a chance to be outdoors near the water and have fun. Prior to any activity, use Scouting America SAFE Checklist to ensure the safety of all those involved. All participants in official Scouting America activities should become familiar with the Guide to Safe Scouting and applicable program literature or manuals.
Requirements
Requirement 1
Make a plan to go fishing. Determine where you will go and what type of fish you plan to catch. All of the following requirements are to be completed based on your choice.
Activities:
- Plan Your Fishing Adventure (Indoor, energy 2, supplies 2, prep 2) Cub Scouts plan their fishing adventure.
Requirement 2
Use Scouting America SAFE Checklist to plan what you need for your fishing experience.
Activities:
- Safety First (Indoor, energy 2, supplies 2, prep 2) Cub Scouts use Scouting America SAFE checklist for their fishing adventure.
Requirement 3
Describe the environment where the fish might be found.
Activities:
- Fish Diorama (Indoor, energy 3, supplies 4, prep 3) Cub Scouts create a fish environment diorama.
- Tag, You’re Caught! (Indoor, energy 5, supplies 3, prep 3) Cub Scouts learn what different fish like to eat and their environments by playing a tag-like game.
- Think Like A Fish (Indoor, energy 2, supplies 2, prep 2) Cub Scouts describe fish environments and where they might be found.
Requirement 4
Make a list of the equipment and materials you will need to fish.
Activities:
- Group Tackle Box (Indoor, energy 2, supplies 5, prep 5) Cub Scouts learn what equipment should go into a tackle box.
Requirement 5
Determine the best type of knot to tie your hook to your line and tie it.
Activities:
- Knot Stations (Indoor, energy 3, supplies 2, prep 2) Cub Scouts practice fishing knots by doing stations around the meeting space.
Requirement 6
Choose the appropriate type of fishing rod and tackle you will be using. Have an adult review your gear.
Activities:
- Gear Check (Outdoor, energy 1, supplies 5, prep 3) Cub Scouts have their fishing gear checked by an adult leader.
Requirement 7
Using what you have learned about fish and fishing equipment, spend at least one hour fishing following local guidelines and regulations.
Activities:
- Catch the Big One (Travel, energy 4, supplies 5, prep 5) Cub Scouts go fishing for at least one hour.
Resources
Note: This is an unofficial archive of Cub Scout Adventures that was automatically extracted from the Scouting America website and may contain errors.